Dashboard
One screen for the whole library: what we track, what the status chips mean, and where each title stands tonight.
Stable, and the title where a crash costs you an entire run rather than a checkpoint.

Returnal carries a Stable chip, which matters more here than almost anywhere else in the app. A roguelike has no mid-level checkpoint to fall back on, so a crash two hours into a cycle is not a minor inconvenience.
We hold this title to that standard when deciding its status. Booting is not enough; it has to survive a full run.
Returnal maps alternate fire to a half-pressed trigger, so the DualSense is not a cosmetic choice. On a pad without adaptive triggers you lose a control rather than a flourish, and have to rebind it.
Connect over USB for the most consistent behaviour, and see the DualSense entry if you want the background on what haptics and adaptive triggers actually are.
Because a crash is expensive, it is worth the few minutes of preparation: current graphics driver, overlays off, and the latest Vesper build installed before you start a cycle.
Early emulation still produces the occasional glitch, and we would rather say so than pretend otherwise.
DualSense adaptive triggers are supported, and this is the title that most needs them. Without a DualSense you will want to rebind alternate fire.
A roguelike cycle has no mid-run save, so yes. It is the reason we apply a stricter bar before giving this title a Stable chip.
It is less storage-hungry than the large open worlds but busy on the GPU during fights. The recommended spec is a sensible target.
Free installer for 64-bit Windows 10 and 11.